#include "object.h"

object::object() {}
object::object(int x, int y, int b)
{
	__x = x;
	__y = y;
	blood = b;
}


void object::move(int x, int y)
{
	__x += x;
	__y += y;
}

int object::getx()
{
	return __x;
}

int object::gety()
{
	return __y;
}